Unsurprisingly, BSG messes up zombies. [Feedback]
Ok, let's face it.
The event kinda sucks ass, and it's simply because there's just too many zombies. The game isn't meant to handle this many entities, and it makes that known damn fast. 10 minutes into a raid and you're basically gambling on whether or not your headshots will actually register on them.
Speaking of them, they're simply too fucking many for the type of map Labs is, maneuvering through the map to even get to the quest location in it of itself is almost impossible. LEAVING that location is impossible in many cases if you're the only person/group left on the map, as it's very apparent that their aggro range is gigantic.
Tone down the density of the zombies, BSG. Your game barely runs without them, it sure as hell can't run with them.