Is dive too much?

Hear me out. I don't want the spideys, majiks, venoms, and panthers to giga rage at me because I'm coming at this from both sides.

I play on console btw. And am currently gm 1 primarily as a solo que gamer. I've played about a fraction of my games with my other friend. Prefacing this to show where my experience lies.

There are days I've played where me and my team cannot deal with these extremely good dive mains. They get in, nearly one shot you or flat out kill you while you can't do anything except heal not your healer/get heal botted. This means you aren't healing your entire team potentially all because of 1-2 players are playing the up in your face dive characters that move so damn fast or have so many means of escape that you're wasting time and resources trying to save yourself from a person who's cool downs will come up faster than your abilities.

I think the issue with this is that it makes you feel more hopeless than any other character. These characters are designed to fly around the map (except majik) at mach 5 while damaging you and usually can get away Scott free. It demands your team to coordinate just to get rid of them. So then to resolve it you just inevitably counter pick it.

And this is the where I sympathize with dive players. Dive can be either super effective or absolutely useless.

If you're Spidey, majik, or panther you are borderline useless if they go triple healer or just have a namor. Especially namor + Luna or namor and Wanda if you have the 3 dives together.

Dive is in a position in ranked play where you either ban namor and are incredibly likely to get far more value than you put in or you become absolutely countered by at most two characters or the enemy team says duck it and gets a 3rd healer like rocket who sits far away and heal bots with a hidden rez beacon.

I'd prefer if these characters weren't designed to be so one burst heavy and honestly annoying coded.

Dive characters should be able to brawl in the front line while having some method of getting to the back line without one shooting the healers to get value.

And in case anyone is confused. You don't need to kill a healer or enemy player in order to get value out of harassing them. It's primarily in trio healer comps that all dive becomes hyper tickle dps and have no value.

TL;DR

Dive is too effective when it works and is also to easy to counter if you don't ban namor.