Why is the gaming industry taking so long to really adapt to VR/AR?
The first Oculus headset came out more than 10 years ago, and in that time VR has failed to become a part of our gaming everyday life. Moreover, really loud projects for the mass audience can be listed at the fingers of one hand. What do you think is the reason for that?
The first Oculus headset came out more than 10 years ago, and in that time VR has failed to become a part of our gaming everyday life. Moreover, really loud projects for the mass audience can be listed at the fingers of one hand. What do you think is the reason for that?